While you play

The accessibility options, what each setting actually does, and where your save lives.

This section covers the parts of SilkWard that sit around the puzzles: how the game stays playable for everyone, what each setting does and where your save lives.

Accessibility is described as a handful of decisions inside the design: colour never carries information alone, the preview is also given in text, animation can be reduced, touch targets are at least 44 pixels tall, the layout suits one-handed play, and there is no timer anywhere in the game. Settings goes through the menu one item at a time, each doing exactly one thing. Offline and saves explains that the game asks for no account, has no server and collects nothing about you, and that your save is a sequence of moves kept on your device, which you can export and import.

Clearing site data deletes the save, so export first if you care about it.

  • Accessibility

    Threat information is never colour alone, animation can be switched off, and the layout is built for one hand.

  • Settings

    Language, reduced motion, threat highlight, move preview, rule cards, text size, volumes, haptics and save transfer.

  • Offline and saves

    After the first load the game never touches the network, collects nothing, and keeps your save on your device alone.

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