Basics

What the game is, how a session moves forward, and why no mistake is permanent.

  • What is SilkWard?

    A turn-based isometric puzzle: no reflexes, no timers — the tension comes from the board itself.

  • There is no losing

    Getting caught is a state, not a penalty screen; undo is unlimited and never costs you a star.

  • Reading the screen

    The diorama takes three quarters of the screen, the bottom bar the rest. No scrolling, no zooming — the whole board is always visible.

  • Glossary

    One-line definitions of the terms used across the wiki, and where each is explained in full.

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