The settings menu is short and every item in it does exactly one thing. This page goes through them.
Language
Pick any language from the list. Changing it affects interface text only — the game itself already tells its story without words, so you can play a level just as well in a language you do not read.
Reduced motion
Stops decorative animation; the transitions that show you what the board did remain. It does not change play. The detail is on Accessibility.
Threat highlight
Decides whether lines of sight are painted on the board. It starts on in act 1 and can also be toggled with a single tap; this setting holds your lasting preference.
Turning it off does not affect stars.
Move preview
When you point at a target, it shows the outcome of the move — the enemy that will be taken down, capture, the distraction area — before you make it. When on, on a touch screen the first tap previews and the second makes the move; on the desktop, hovering with the mouse previews and clicking carries it out. It starts on in act 1.
If you turn it off, a single tap makes the move on a touch screen. The toggle switches off only the move preview: the stone preview and the threat highlight are unaffected and keep showing by their own rules.
Rule cards
In a level that teaches a rule, a one-line hint appears before the first move and disappears after it. If you have forgotten it, you can bring it back from here: there is a card for every rule in the catalogue, and the card shows the rule's name and that one line.
Text size
Enlarges menus and tutorial lines.
Sound and music
Two separate sliders: effects and music are set independently and either can go to zero.
The ambience changes by act — the murmur of the bazaar, desert wind, mountain echo — and footsteps differ by surface. The capture sound is deliberately soft: it is meant as a "hmm", not a punishment.
Haptics
A short vibration on mobile when you move and when you are caught. Can be turned off.
Exporting and importing your save
Export gives you a copy of your save as versioned JSON text; you can copy it or download it to a file. Import reads that text and, if it is valid, puts it in place of your save.
Invalid text changes nothing — your save cannot be corrupted by a half-finished import.
Why that is the only way to move a save is on Offline and saves.