Progress

Stars, hidden levels and how the trail opens — none of them lock the way forward.

  • Stars

    Path, Master and Trace: three separate goals. None locks the next level; Master is hard on purpose.

  • Hidden levels

    Two per act, opened by collecting relics. They teach no new rule — they ask you to be good at the ones you know.

  • Hints

    Three tiers, all free, none of them costing a star. The game measures when you are stuck but shows nothing unasked.

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