Progress
Stars, hidden levels and how the trail opens — none of them lock the way forward.
Progress in SilkWard is built so that nothing blocks it. Every level has three stars, and none of them stands in front of the next level; the next act opens when you finish the main levels of the previous one.
The Stars page explains the three goals: Path for finishing, Master for finishing in the minimum number of moves, and Trace for each level’s own bonus goal. Hidden levels, two per act, open by collecting relics and teach no new rule. Hints come in three tiers, all free, and none of them takes a star away.
Undo is unlimited, so looking for Master is nothing more than trying. Stars are there for people who want them and invisible to people who just want to move on.
Stars
Path, Master and Trace: three separate goals; Trace is each level’s own bonus goal. None locks the next level; Master is hard on purpose.
Hidden levels
Two per act, opened by collecting relics. They teach no new rule — they ask you to be good at the ones you know.
Hints
Three tiers, all free, none of them costing a star. The game measures when you are stuck but shows nothing unasked.