Mechanics

The rules of the board: the graph, sight chains, capture, and the fixed order that runs after every move.

  • Turn order

    After every move the engine runs the same seven steps in the same order; level data never changes it.

  • World model

    A level is a graph of nodes and edges; tags carry behaviours like hiding, tolls and sight blockers.

  • Sight

    Sight is defined by edge chains, not free geometry — so the player can build the same model the solver does.

  • Capture

    There are two ways: contact and lethal sight. Not every gaze is lethal — the chaser’s only starts a pursuit.

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