A hiding spot is the safest place on the board — and its safety is not a design promise but a guarantee enforced in the engine.
Behaviour
A player standing on a node tagged hide is invisible during the sight step
of turn resolution. Even if a chain runs across that node, it does not find you.
This holds for every kind of gaze: the sentry's, the patrol's and the chaser's.
The contact rule still applies — an enemy arriving on your node still catches you. But enemies never step onto a hiding node for a route or a pursuit.
How you read it
The art differs by act but the job is the same: under a stall or inside a tent in act 1, the shadow of a ruin in act 2, a hollow in the rock in act 3. All of them carry a distinct icon, and your figure turns semi-transparent when you step in.
Taught in
Taught in1-5
The tutorial level cannot be passed without the rule: no solution that avoids the hiding spot is found within three moves of the shortest solution. The player has to discover using it — and if they are caught while discovering, they undo.
A validation rule
The level validator counts a hide node that sits in no line of sight at all as
"decoration" and raises a warning. The reasoning is simple: a hiding spot only
means something if there is something to hide from. A bush placed for show
promises the player a threat that is not there. The same principle holds for the
rest of the board: a door, a toll or an enemy that takes no part in the play
does not belong on the board; ornament is the diorama's job.